What is STE(A)M?
STEAM
Changing Elementary Classrooms
STEAM
(Science Technology Engineering
Arts Mathematics) is a working solution to the nations need to continue to be a global
competitor.
The curriculum’s of elementary schools are changing to meet the
needs of integrating cross-curricular educational initiatives that
involve students performing critical thinking and higher order
thinking skills.
Student’s must learn the skills of problem solving, understand
the importance of innovation with the use of technology, have
the ability to work together collaboratively and even independently
to create, design, develop and integrate hands on learning
that is project based. Minority students need to realize that in order
to participate in future discoveries and exploration of new windows
of opportunity for learning and growth, minority students must be
a part of a STEAM educational curriculum.
Even President Obama has stated his understanding in the
importance of STEAM education, stating “One of the things that
I’ve been focused on as President is how we create an all
hands on deck approach to science, technology, engineering,
and math.”
The vision that I have for my students in engineering and technology class is that students obtain the necessary skill sets to set their imaginations on fire. To unleash and release
their passions to create and design using diverse materials, not
just relying on technology, but allowing their artistic abilities to
emerge. STEAM fields if guided correctly create educational
opportunities that allow for project-based, hands-on and build a
love of lifelong learning in students.
Assisting my students to become globally aware of
the tremendous opportunities that STEAM careers can
provide. Elementary education is the foundation that helps
students build on new learning through classroom interaction.
My role is not just as a teacher, but a facilitator that guides
learning, allowing learning opportunities to take hold and
manifesting new ideas and concepts in the minds of my
students.
Each student learning is of a different modality, so the use of
science technology, engineering, arts, and even mathematics
encourages a variety of cognitive skills that push the brain
out of its proverbial box and comfort zone, creating new lines of
thought and the expansion of the imagination.
I want my students to understand the value that exposure
to STEAM can be for them in their future educational decisions.
There are technological advances that will engage students in
hands on learning, promoting critical thinking skills and enable
higher order thinking and reasoning.
Pictured are three fifth grade students that have excelled in
Engineering class, their accomplishments can be tried by
performance on the interactive game:
“Build The Bridge” try and complete all
25 levels as these students have done.
Web Site: http://www.coolmath-games.com/0-build-the-bridge/
Pictured:
William Jackson (Engineering/Technology Teacher),
Eric Cooper, Nikeriyah Daniels, Larry Green
Mrs. Bowman (Teacher)
Andrew Robinson Elementary School
Duval County Public Schools
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