1984 was the year when Max Headroom debuted as the first
computer generated personality bringing life to computer technology. However,
the original image of Max was actually not computer generated; it was a green
screen image of Matt Frewer with latex prosthetic make-up and fiberglass
costume. Even the background was initially hand-drawn cel animation at first,
but eventually was generated by a Commodore computer.
Since Max Headroom,
computer generated characters have become a part of everyday life, and today
people use computer generated avatars to represent themselves in binary form.
However, not since Max Headroom, has a hyper-realistic appearance of humans been
generated.
Last week, new 3D like technologies enabled innovators James
George and Jonathan Minard discover what they call “virtual cinematography.” The
two have created new technology that is “redefining the talking head,” impacting
the future of computer generated avatars. The two innovators use open-source
software which maps the video image to the Kinect, producing a truly
computerized human.
The two discovered that using “stock electronics: a
Microsoft Kinect coupled with an SLR camera. The Kinect tracks a figure in 3-D
space while the SLR provides a sizable upgrade to the kinect’s own camera,”
according the Mark Wilson a writer for Co. Design. The new technologies and
software work together creating a realistic 3-D model of the subject, which
capture the motion of the subject in real-time.
A process that used to
take teams of animators days to produce, could now be created, in a matter of
minutes, with far more human-like features, gestures and uniqueness than
currently generated computer avatars and animations can achieve. Since the days
of Max Headroom, computer generated personalities have become an important part
of our technological evolution, and culture. The use of this new technology has
the potential to impact far beyond machinima culture into the next level of
dynamic interactivity and connectivity of digital natives.
Please read Mark
Wilson’s full article
here.
http://www.fastcodesign.com/1668997/a-3-d-animated-human-created-without-an-animator-using-just-kinect-and-a-camera
Wilson,
Mark (2012, February 11) A 3-D Animated Human Created Without An Animator, Using
Just Kinect And A Camera. Co.Design. Retrieved from
http://www.fastcodesign.com/1668997/a-3-d-animated-human-created-without-an-animator-using-just-kinect-and-a-camera
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